"Perhaps it's the minimalist aesthetic of Starseed Pilgrim that leaves the door open for interpretation. When I play, I can relate to the lone pilgrim standing on the edge of a rectangular world set directly in the middle of nowhere. The blank game screen reminds me of the blank page and how both are filled with such potential; potential to search, to discover, and ultimately to make a connection with someone else. I see all forms of expression like poetry, game design, and even playing games as a kind of reaching out into nothingness in the hope of making a meaningful connection. My goal with this analysis is to closely examine the strange and unique game of Starseed Pilgrim so that we might find ourselves on the same page. My best tools are clear language, design theory, and a long history of video games to draw examples from. The following is a full game design analysis of Starseed Pilgrim...."
An analysis of the sound design of Starseed Pilgrim by Hayden articulating the difficulty of critiquing that which is minimal and abstract.
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by: Daniel Johnson
Daniel, published game analyst, and his twin brother Chris, a budding indie game developer, explore the process of learning Starseed Pilgrim. Twin Perspectives features videos showing Chris playing Starseed Pilgrim for the first time, podcast discussions, and critical commentary to put everything into context.